|
|
Latest news from War & Peace
Welcome on our second newsletter ! Today we are pleased to present you our new Kickstarter campaign for the digital version of the grand classic game War & Peace.
|
|
|
Dev blog
|
|
|
Mark McLaughlin writes about himself and his games and books
|
You'll find on the website A Wargamers Needful Things! a new article in which Mark G. McLaughlin explains how, over half a century ago, he began playing wargames. And in a second part of this article how he created the first edition of War & Peace, just before 1980, and how the game evolved through the years. You can also …
|
|
|
|
|
Campagne Kickstarter (FR)
|
|
|
|
What is War & Peace ?
|
|
|
Overview
|
Overview of War and Peace Avalon Digital has captured the look, feel, challenge, and excitement of the classic board game War and Peace and brought it to life on your computer. Solo and multiplayer options allow you to become Napoleon as you lead your armies from the fields of France to the steppes of Russia, and from the deserts of …
|
|
|
|
|
Article published in The General, Vol. 17, 1980 (see also this PDF). By Mark G. McLaughlin To many, war is the crashing sound of multiengined Allied bombers devastating German cities, the noiseless prowl of U-Boats seeking heavilyladen North Atlantic tankers or the grinding might of the panzer armies crushing their way across the endless Russian steppes. There are some of …
|
|
|
|
Napoleon’s Empire – The Scenarios
|
Article published in The General, Vol. 17, 1980 (see also this PDF). By Mark G. McLaughlin War and Peace - The Scenarios Although the Napoleonic Wars covered a tenyear span and were fought over an entire continent, the war was not a continuous conflict. There were several separate campaigns between France and a few, rather than all, of the major …
|
|
|
|
Napoleon's Empire - The grand campaign
|
Article published in The General, Vol. 17, 1980 (see also this PDF). By Mark G. McLaughlin War and Peace - The Grand Campaign The Grand Campaign should not be played by those who have not fought all or most of the individual scenarios, as it combines elements of play found in all of them, plus several new rules. The course …
|
|
|
|
|
|