
Update 1.7.27
Bug fixes:
- Disbanding a partisan was adding it twice to the force pool.
Grand Campaign:
- Transport fleet without squadrons were allowed to escape freely despite enemy squadrons blocking their just captured port.
- Log naval builds.
AI:
- Better set-up for Wagram, Austerlitz, Russia and 1814 scenarios.
Update 1.7.28
Grand Campaign:
- On Tilsit, all French units are expelled from Russia and arrive as reinforcement in 4 turns.
- Upon conquest, units outside home country, should be back to force pool.
- Naval units under completion were not always displayed in the calendar.
- While the Spanish War Entry, naval builds were doubled.
- The Pro-French Portuguese unit built before Portugal’s conquest was messing up.
Miscellaneous
- It was possible to cheat with land moves.
Update 1.7.29
Grand Campaign:
- It should not be possible to build minor units if this country is enemy controlled.
- Portuguese yearly addition to the force pool bear the right color.
- The Portuguese leader should stay red when Portugal is conquered by France.
La Marseillaise:
- CT should not go to the force pool.
Update 1.7.31
Grand Campaign:
- Reinforcements cannot be deployed in an enemy controlled hex (special Spanish/Portuguese rule excepted).
- Leaders arrive in the capital for an occupied major state.
- When Spain switches side, any unit part of an expeditionary force is now controlled by England.
- England may produce neutral Portuguese units.
Added more supply check before the movement step of the player.
Update 1.7.32
Grand Campaign:
- France may declare war to Spain even if Allied with her (allows to invade her instead of waiting Spain dow France).
